As a practical alternative, Godfire also lets you simply tap on the area of the screen to send Prometheus running. During exploration mode, a joystick appears on the left hand side of the screen to move Prometheus around. The controls in Godfire are decently implemented. There is also a survival mode where you can take on waves of monsters. None of these are difficult and serve more as a brief distraction from gameplay. Throughout the levels they are puzzles that must be solved. Most of these changes appear cosmetic and don't affect gameplay too much. There are plenty of customization options for Prometheus: he can learn new combos, wrath attacks, and upgrade his weapons and armor. The pacing for the levels feels about right and they don't seem to drag on.
Godfire totes "free exploration" which is a bit of stretch: maps are quite linear with the occasional optional side trail. You'll fight your way through a variety of levels that usually end in a boss fight. Unlike the ultra antihero in Kratos, Prometheus is far less developed as a character and you're not likely to feel strongly about him towards one way or another. Prometheus looks exceptionally similar to God of War's Kratos down to the red Spartan garb and double-blades. Godfire tells the tale of a man, Prometheus, who stood up to the Gods and went on a quest to find the Godfire: an invaluable tool for humanity.